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This post has been edited 2 times, last edit by "EreV" (Mar 9th 2018, 4:04pm)
Quoted
The first effect (dodge) is added to the effect of dodging a given weapon. For firearms, for example, dod = dodge + dodge in front of firearms. The maximum dodge value after this summation is 30%. The chance for dodge is drawn before calculating the chance to hit and draw, whether the opponent will hit us. This means that if we have a 30% chance to dodge, we can avoid about 1/3 of the opponent's attacks, even if he has a chance to hit 100%.
dodge x% - increases the chances of dodging.
Avoid firearms ± x% - as above for firearms.
dodge white weapons ± x% - jw for melee weapons.
dodge distance weapons ± x% - as above for ranged weapons.
Sur le rc, on a :
Coups reçus esquivés: 20 / 42 (47.62%)
Pour savoir si c'est "cohérent" de pouvoir tomber dessus, on peut utiliser la loi binomiale.
On considère dans la formule que la probabilité est de 30% :
P(X = 20) = (20 parmi 42) * 0.3^20 * 0.7^22 = 0.007 donc 0.7% de chance = 1 fois tous les 142 combats.
Vu le nombre de combat que l'on peut faire, çe ne me parait pas déconnant de voir ce genre de cas de temps en temps.
This post has been edited 2 times, last edit by "VashTheStampede" (Mar 18th 2018, 6:39pm)