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This post has been edited 2 times, last edit by "Hyeud" (May 26th 2017, 8:06pm)
This post has been edited 1 times, last edit by "VashTheStampede" (May 27th 2017, 4:49am) with the following reason: lien du RC supprimé
This post has been edited 1 times, last edit by "VashTheStampede" (May 27th 2017, 2:01pm)
This post has been edited 2 times, last edit by "VashTheStampede" (May 27th 2017, 4:04pm)
This post has been edited 2 times, last edit by "Hyeud" (May 27th 2017, 6:22pm)
This post has been edited 1 times, last edit by "VashTheStampede" (May 29th 2017, 11:19pm) with the following reason: coquille
Quoted
La différence de chance entre deux adversaires modifie les chances minimales et maximales de toucher. Tout les 5 points de chance de différence, la chance minimale et maximale de toucher est augmentée ou diminuée de 1% et ce après le calcul des chances de toucher.
Des limites subsistent. La chance de toucher minimale reste limitée à 10% et la chance de toucher maximale reste limitée à 90%. De plus, la chance n'aide pas à toucher au-delà de 70% et ne peux pas diminuer la chance de toucher de l'adversaire en dessous de 15%.
Quoted from "wiki"
% de chance de toucher = [70+a*y+z]*p - a*r
a = 2 sur les serveurs Ultima Thule / a = 3 sur les serveurs Moria
y = agi / percep / agi+percep (selon le type d'arme)
z = précision
p = modificateur de certaines armes légendaire sur moria
r = agi / percep / agi+percep (selon le type d'arme) de l'adversaire
L'écart entre le taux minimal et maximal d'un coup réussi est déterminé à l'aide du paramètre Chance des deux joueurs. La probabilité maximale d'atteindre l'adversaire est de 90% + <la différence entre les paramètres Chance des deux vampires / 5>.
This post has been edited 2 times, last edit by "Hyeud" (May 30th 2017, 11:18am)
This post has been edited 1 times, last edit by "VashTheStampede" (May 30th 2017, 3:08pm)
This post has been edited 1 times, last edit by "constantina" (May 30th 2017, 8:34pm)
This post has been edited 1 times, last edit by "VashTheStampede" (Jun 1st 2017, 12:58am) with the following reason: "chose amusante, blablabla..."
This post has been edited 3 times, last edit by "VashTheStampede" (Jun 1st 2017, 4:31pm)
Quoted
La probabilité maximale de se faire toucher par l'adversaire modifiée par la chance a été fixée à 15%. Ce qui signifie que l'adversaire ne peut pas se voir diminuer la probabilité de toucher de plus de 15%.
La probabilité minimale de toucher l'adversaire modifiée par la chance a été fixée à 70%. Ce qui signifie que votre Probabilité minimale de toucher ( avec 0 agi et 0 perception) ne peut pas dépasser 70%.
This post has been edited 1 times, last edit by "VashTheStampede" (Jun 2nd 2017, 2:28am)
Il faudra que je pense à mettre à jour cette page du wiki, je manque de motivation et de temps en ce moment (c'est pas l'fun d'être le seul à bosser sur un projet qui n'a presque aucun retour de la communauté).
This post has been edited 1 times, last edit by "Hyeud" (Aug 12th 2017, 3:00pm)
Quoted
The difference in luck between the characters during the battle modifies the maximum and minimum chance of a hit. For every 5 points of difference in happiness, the maximum and minimum chance of hitting a person who is more fortunate is increased. A player who was less fortunate is given a negative modifier of equal value to the maximum and minimum chance of a hit.
Example: Player A had 20 luck, Player B had 10 luck. The modifier will be 2 since there was a 10 difference in luck between players (10/5 = 2). So Player A will have + 2% to maximum and minimum chance to hit and Player B will have -2% to maximum and minimum chance to hit. After taking the luck bonus, the maximum chance of a hit can not exceed 99% or fall below 15%, and the minimum chance of a hit can not exceed 70% or fall below 1%.
Quoted
% de chance de toucher = [70+a*y+z]*p - a*r
This post has been edited 3 times, last edit by "constantina" (Aug 31st 2017, 5:24pm)
This post has been edited 1 times, last edit by "VashTheStampede" (Aug 31st 2017, 7:02pm)
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